Tom Clancy's Rainbow Six : Siege
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Rainbow Six: Siege MUTE Flesh & Metal is the reworked version of the 2020 edition after it's very difficult launch. This new edition featured a brand new Arms Race gamemode, where teams of Robots or Organics upgrade their weapon after each takedowns.
This rework needed a complete HUD overhaul to be able to showcase the weapon tier'd advancement, next obtainable weapon and all your teammates and opponents progress.
My job consisted to produce multiple in-game UI Menu Flows and Mockups and custom assets ranging from in-game Modal prompts, Rules Pages, button tiles visuals, icons and promotional marketing Key Arts.
At Ubisoft, UI Artists are also considered integrators, as of such I followed and wrote new documentations for processes, workflows and best industry practices over the years for juniors and newcomers alike.
MUTE Flesh & Metal had to be redesigned, or rebuilt, as of such for its first reworked we decided, my Art Director and I, to move away from the orange and magenta theme of the previous edition. Instead we moved to a blue/yellow common contrast to start on a new base.
As objectives in core Siege are always yellow, the overall HUD and Arms Race tiers inherited from that. The final tier item being the Golden Hammer, most of the assets were playing with these contrasts.
The fun of that reactivation though was that we were pitting a full new collection against another; which was a very first in Siege's history. We could then create assets from both of these events and finally have it make sense thematically.
MUTE Flesh & Metal benefitted from unique badges. After having done Snow Brawl, and Rengoku icons, I decided to showcase the skins headgears instead, so we could have a different type of featuring.
It was quite a chunk to get through as it was 17 icons in one blow, which setted a new visual thematic for it's future come backs.
The Tiers Systems was first designed with Roman numbers, but it became illegible at a glance. We, in the end, opted for our digital numbers with a superposition of diamonds to showcase an upgradable state.
This keyart took 5 days to make, 2 of which were during a week-end. I had to make it at the very last minute because character renders were delivered too late into production.
This artwork is amongst the most gruesome ones I've ever done and yet, I have lot of pride of the ending results.
We were heavily inspired by the Lord of the RIngs posters mixed with Star Wars and sci-fi opera book covers.
During MUTE Flesh & Metal second reactivation we moved back to it's initial red-orange/magenta contrasts on most assets. Only gameplay related elements were hinting at the tiers systems: rules images and tiles.
Our operators cards, done by Justyn Muniz, showcasing sections of the map and, below, the new tiles done to feature the Arms Race to the Golden Gun game mode.
Our goal, when reactivating, I to pay tribute to what we created as a team before, and/or rework what could elevate it to a better visual standard everyone on the project agrees upon.
The new skins badges icons, this time designed by Justyn Muniz supervised under Teddy Blanc and myself.
HUD adjustments of the map markers of players and the brain objective when destroyable.
I think I have a masochistic history with MUTE as all city lights in all skyscrappers were done by hand. We didnt have a very convincing Tower outskirts so I blended the 3D meshes together, re-composed a bigger cityscape and made it our own.
Like mentionned before I came back with a color scheme closer to the first MUTE Protocol event this time around. Also I brought back to moon that was featured, but added Neon signs and floating billboards ala Bladerunner and Cyberpunk.
As 1 skin was Robotic and the two others were Organics, I wanted the Robot to feel like an "Evil Headhunter" akin to mercenary robots in Star Wars.
Alexander Karpazis
David Trinquart
Guido Kuipp
Joanna Tsui
Teddy Blanc
Adrian Togeskov
Maxime Lagacé
Olivier Couture
Thomas Begne
Alexander Kurt
Joshua Crozman
Maxime Cloutier
Nael Jazar
Philippe Genois
Valmin Miranda
Vincent Varlet
Zhuhuii Yap
Émilie Besson
Simon Tessier
Justyn Muniz
Fabien Jean-Claude
Marco Briand
Mathieu Gasse
Maxime Laramée-Roby
Pascale Blanchette
Philippe Fontaine
Stéphane Tartelin
Aurélie Bosc
Bianca Delle Donne
Toni Da Luz
Sébastien François
Adam Tiller
Catherine Valois
Filipe Da Costa
Joël Masicotte
Laurent Martin
Mathieu Daoust
Alexandre Moge
Étienne Blythe
Frederic Ressaire
Jeremy Dowset
Mahdi Thiab
Yann Sylvestre
Amélie Bouchard
Cato Albu
David Barette
Franziska Marquardt
Jonathan Simard
Pierre-Luc Messier
Stéphane Bonetti
Yannick Tremblay
Capucine Baumgartner
Monica Penny
Victoria Linel
Vincent Girard
Dobri Vassilev
Dominique Grandmont
Cédric Segales
Marie Durand
Michel Marois
Romain Thibault
Cody Hutchinson
Dallas Keller
Ella Siemeni
Nicole Allen-Dexter
Peter Lajoie
Simon Ducharme
Mark Corrado
Mathieu Martinson
Samm Tremblay
Austin Rossi
Frédéric Haineault
Joey Audet Pepin
Juliette Lacharme
Luke Anthony Gavita
Valentin Guillemot
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