Project Name

Tom Clancy's

Rainbow Six : Siege

Role

  • Events-Cell Illustrator
  • Senior UI Artist

Date

  • From May 2019
  • To Present Day

Contact

email@domain.com

000-000-000


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SNOW BRAWL

Rainbow Six: Siege Snow Brawl event was the very first dedicated Christmas winter event developed for Rainbow Six: Siege.


The thematic idea was to have a fun snowball sports competition along the Capture the Flag gamemode. The whole exterior of the map Chalet was completly modifed to house team-based snowforts and an outdoor arena of half-pipes, snow mounds and wodden covers.

As usual my job on the Events-Cell consists of producing multiple in-game UI Menu Flows, Mockups and Custom Assets ranging from in-game Modal prompts, Rules Pages, button tiles visuals, icons and promotional marketing Key Arts.


At Ubisoft, UI Artists are also considered integrators, as of such I followed and wrote new documentations for processes, workflows and best industry practices over the years for juniors and newcomers alike.


Finally, and since 2024, I've been the principal illustrator and concept artist for the cell. Making concepts for the maps, rendering and making specific paintings for 3D models and Environments.


SNOW BRAWL – 2021 EDITION

The whole events was focused on the winter sports themes with added Christmas lights: bright colors, decorated trees, fresh powder falling and the vibrant energy of a hockey match at night.


Most character skins were based on either Christmas or 80's snowsuits. There was no dodging the overall presentation and setup of a sports match.

A unique snow ball throwing animation and weapon was built exclusively for this mode, alongside the Capture the Flag mode itself. Most of my focuses were on both of these and the constant clash of the "blue team" versus the "orange team" throughout.

A lot of the outskirts of the Loading Screen were very rough and absent. Most was masked in a layer of thick snow blizzard or with matte painted mountain pictures blended into the scenery. I added a lot of colored layers to emphasize both sides of the arena.


Also, there is much more lights in my Loading Screen than in the actual map, as I really wanted to highlight the spirit of Christmas with ornaments and lights.

The operator was made with the idea that operators are standing on the main balcony boefre their match. Fireworks flaring up in the sky to celebrate the upcoming new year.

Snow Brawl saw a uniue type of tech we wanted to make for Siege for a while: Boosters Pickups. As the event-cell serves as a platform for creating new systems for core to the use for their own, we wanted to make Arcade Arena Shooter pickups that could change your character or weapon behaviors.


We added a Speed, Health, Ammo and Rate of Fire boosters. I created also all types of Capture the Flag iconography and systems tied to the main game mode.

This keyart was my very first "alone" key art on Siege. To aliviate my task, my Art Director at the time, Alexander Karpazis, asked that I combine the Loading Screen along the keyart; 2 hits 1 stone.


Its one of the rare keyart I had a lot of time to produce and focus. The 3 operators composition I made here became somewhat of a staple style I've re-used often on the project. Mostly because new skins tend to come in a batch of either 3 or 4 at a time for each subsequent reactivations.

SNOW BRAWL – 2022 EDITION

In 2022, Snow Brawl saw little adjustments into its gameplay. We added new gadgets to throw and pickup around the map. And reinforcing forts with protected respawn zones. Flags were moved out in the front of each forts instead of inside the bases.


That brought a slight change to the focused items of Button Tiles, explanations of images in the Rules Page and a slight swap to a warmer color palette change to showcase a different year.

Operator Badges were introduced during the Snow Brawl 2021 event and became a reccuring artistic task for every event that followed afterwards. The badges for Snow Brawl were made based on: "what would be this skin if it was a Sports Team"?

Lastly, the keyart for the 2022 reactivation used an angle closer to the 2021 operator card I made the year before. I always felt I missed the mark on that card and wanted to redo an alternate fireworks shot. Skins had a warmer palette to them as the shot was taken from the "orange team" side.


That's where all the warmer tones in the visual style came from, which I then hinted at everywhere for that year reactivation.

RAINBOW SIX: SIEGE

CREDITS 2019-2026

Disclaimer that the credits below are relevant people for the above mockups, menus and assets creation at the Montreal Studio. The game has more than 900+ developers as of 2026. It is impossible for me to list everyone. I tried to list everyone from memory and I'm very sorry if your name should and does not appear in this list.

Art Direction

Alexander Karpazis

Joanna Tsui

Producer

  • Sébastien Lévesque
  • Thierry Huguenin

Game Design

  • Arnaud Vannier
  • Nicolas Lapointe
  • Joshua Mills

Tech Directors

Maxime Lagacé

Olivier Couture

Thomas Begne

Programmers

Joshua Crozman

Valmin Miranda

Zhuhuii Yap

Illustrators

  • Florence Trudeau
  • John Bigorgne
  • Jessica Pelletier
  • Maxime Laramée-Roby
  • Neeraj Patel

Data Integrators

  • Hamid Zafar
  • Maxime Lagacé

Realisation

Émilie Besson

Simon Tessier


UI Artists

Fabien Jean-Claude

Marco Briand

Mathieu Gasse

Maxime Laramée-Roby

Philippe Fontaine

Stéphane Tartelin

UX Designers

Aurélie Bosc

Toni Da Luz

Sébastien François

Audio Team

Adam Tiller

Catherine Valois

Filipe Da Costa

Joël Masicotte

Laurent Martin

Mathieu Daoust

World Team

Alexandre Moge

Étienne Blythe

Frederic Ressaire

Jeremy Dowset

Mahdi Thiab

Yann Sylvestre

Animation Team

Amélie Bouchard

Cato Albu

David Barette

Franziska Marquardt

Jonathan Simard

Pierre-Luc Messier

Stéphane Bonetti

Yannick Tremblay

Marketing Team

Capucine Baumgartner

Monica Penny

Victoria Linel

Vincent Girard

Lighting Team

Dobri Vassilev

Dominique Grandmont


VFX Team

Cédric Segales

Marie Durand

Michel Marois

Romain Thibault

Narrative Team

Cody Hutchinson

Dallas Keller

Ella Siemeni

Nicole Allen-Dexter

Peter Lajoie

Simon Ducharme

QC Devs

Mark Corrado

Mathieu Martinson

Samm Tremblay

Business Team

Austin Rossi

Frédéric Haineault

Joey Audet Pepin

Juliette Lacharme

Luke Anthony Gavita

Valentin Guillemot

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