Project Name

Rival Knights

Mobile iOS and Android



My Role

  • Intern UI Artist

Running Date

  • June – September 2014

Producer

Mehdi El Moussali

GAME DESCRIPTION

RIVAL KNIGHTS LAUNCH TRAILER

Sharpen your war skills with precision timing & aim. Battle ruthless foes & rival clans across 5 leagues to seize their castles & thrones.


Embark on an adventure across the kingdom, become a champion & etch your name into history.


Send rivals flying with real-time ragdoll physics & slow-motion effects.


Unlock over 120 mounts, lances, armors, helms & more. Upgrade them at the Blacksmith to gain an edge over opponents.


Use temporary boosts wisely to triumph in your adventure.


Customize your crest to strike fear into your rivals. Challenge other players in asynchronous multiplayer games. Enter weekly PvP multiplayer tournaments. Win King-sized rewards,Claim the Champions' Thrones with your friends.


Become a legend of jousting, grab the tournament chest & save your kingdom from the hands of the awful Lord Cunnings.


PROMOTIONAL PROMPTS

My job consisted to produce multiple in-game UI Prompts and Shopping Offers throughout the player experience. Using Photoshop, we used many pre-made template of diverse assets to combine, refine and create new offers weekly.

2014 © Gameloft, All Rights Reserved

2014 © Gameloft, All Rights Reserved

2014 © Gameloft, All Rights Reserved

2014 © Gameloft, All Rights Reserved

QUAINTAIN MODE & MENUS DESIGNS

I’ve also helped develop the Quaintain target UI System and Interfaces for which I had to mock up the flow of a match, create icons and graphical elements to match the design intentions and gameplay mechanics.

2014 © Gameloft, All Rights Reserved

2014 © Gameloft, All Rights Reserved

2014 © Gameloft, All Rights Reserved

BUTTONS AND WIDGETS

Also, I had the chance to develop the iOS and Android push notification widget app, as well as add new in-game tiles, leaderboards and mission selection assets.

UNIQUE 2D/3D ICONS DESIGNS

Furthermore, I recreated by hand a golden shader for all weapons, armors, horse armors and in-game achievements 2D icons. The end result was a blend of a 3D cubemap rendered item with an additional Photoshop hand-painting polish.

2014 © Gameloft, All Rights Reserved

2014 © Gameloft, All Rights Reserved

RIVAL KNIGHTS

CREDITS 2014-2015

Art Direction

Christophe Latour

Gaël Leprovost



Lead 3D Artist

  • Christopher Brand

Game Design

  • Bobbi Burquel

Producer

Mehdi El Moussali

UI Artists

Jeremy Henrard

Maxime Laramée-Roby

Quang Nguyen

UI Design

  • Andrey Gargul

Concept Artists

  • Alexander Ovchinnikov

3D Artists

  • Jong-Keun Kim Gerard Kravchuk Yevhen Lisunov