Project Name

Tom Clancy's Rainbow Six : Siege

Role

  • Events-Cell Illustrator
  • Senior UI Artist

Date

  • From May 2019
  • To Present Day

Contact

email@domain.com

000-000-000


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M.U.T.E. PROTOCOL EVENT

The MUTE Protocol event launched in August 2020 as a 3 weeks limited time event. The event faced massive bug exploits after its first activation day. The event got post-poned and reactivated a week later.


It takes place in a far future on a modified version of Tower map. Attackers and Defenders are fighting one another for decades in a struggle between cyborgs and robots.


The event MUTE Protocol has since been reworked as MUTE Protocol: Flesh & Metal.

My job consisted to produce multiple in-game UI Menu Flows and Mockups and custom assets ranging from in-game Modal prompts, Rules Pages, button tiles visuals, icons and promotional marketing Key Arts.


At Ubisoft, UI Artists are also considered integrators, as of such I followed and wrote new documentations for processes, workflows and best industry practices over the years for juniors and newcomers alike.


MUTE Protocol is the very first full-fledged event I was fully commited to. COVID-19 just strucked and we were working via VPN and distanciation became rampant. The overall UI design leaned heavily on concepts and analog effects.


MUTE was heavily inspired by Atom-punk with a mix of Neon-sci-fi opera's ala Bladerunner, Star Wars. While on the FX side, the mode featured Glitches, CRT lines, and Digital layerings.

Cars were very zoomed in when I started on Siege, they were "baked" so artists could blend backgrounds with the foreground character. It allow much more "on-theme" visuals that fitted the event style.


The HUD that was developped for the game mode was secure area. In Flash, we built a very simple state type iconography for captured, secured and contested states. It was animated FbF and baked in with action script.

As I was integrating assets I noticed a noticable disconnect with the key art and the UI layout. So, I took on myself to make re-adapt it to look nicer and feature the art in the right-side section.


I had first to change the layout (first image) and then make a secondary export layout with the characters + tower bundled together (second image), so that the tiles section doesn't hide the main subjects.


This adaptation will become a consistant necessity moving forward for all subsequent events I worked on. It's the very seed that, eventually, will convince my Art Director at the time, Alexander Karpazis, to trust me to take on the event keyarts mandate on a seasonal basis.

RAINBOW SIX: SIEGE

CREDITS 2019-2026

Disclaimer that the credits below are relevant people for the above mockups, menus and assets creation at the Montreal Studio. The game has more than 900+ developers as of 2026. It is impossible for me to list everyone. I tried to list everyone from memory and I'm very sorry if your name should and does not appear in this list.

Art Direction

Alexander Karpazis

David Trinquart

Guido Kuipp

Joanna Tsui

Teddy Blanc

Producer

  • Amélie Bernard
    Anthony Bombardier-Touret
  • David Riley
  • Sébastien Lévesque
  • Thierry Huguenin

Game Design

  • Arnaud Vannier
  • Nicolas Lapointe
  • Joshua Mills

Tech Directors

Adrian Togeskov

Maxime Lagacé

Olivier Couture

Thomas Begne

Programmers

Alexander Kurt

Joshua Crozman

Maxime Cloutier

Nael Jazar

Philippe Genois

Valmin Miranda

Vincent Varlet

Zhuhuii Yap

Illustrators

  • Florence Trudeau
  • John Bigorgne
  • Jessica Pelletier
  • Maxime Laramée-Roby
  • Neeraj Patel
  • Stéfanie Morin
  • Vanessa Vogler

Data Integrators

  • Hamid Zafar
  • Maxime Lagacé
  • Simon F Hubert
  • Zachary Hews

Realisation

Émilie Besson

Simon Tessier


UI Artists

Justyn Muniz

Fabien Jean-Claude

Marco Briand

Mathieu Gasse

Maxime Laramée-Roby

Pascale Blanchette

Philippe Fontaine

Stéphane Tartelin

UX Designers

Aurélie Bosc

Bianca Delle Donne

Toni Da Luz

Sébastien François

Audio Team

Adam Tiller

Catherine Valois

Filipe Da Costa

Joël Masicotte

Laurent Martin

Mathieu Daoust

World Team

Alexandre Moge

Étienne Blythe

Frederic Ressaire

Jeremy Dowset

Mahdi Thiab

Yann Sylvestre

Animation Team

Amélie Bouchard

Cato Albu

David Barette

Franziska Marquardt

Jonathan Simard

Pierre-Luc Messier

Stéphane Bonetti

Yannick Tremblay

Marketing Team

Capucine Baumgartner

Monica Penny

Victoria Linel

Vincent Girard

Lighting Team

Dobri Vassilev

Dominique Grandmont


VFX Team

Cédric Segales

Marie Durand

Michel Marois

Romain Thibault

Narrative Team

Cody Hutchinson

Dallas Keller

Ella Siemeni

Nicole Allen-Dexter

Peter Lajoie

Simon Ducharme

QC Devs

Mark Corrado

Mathieu Martinson

Samm Tremblay

Business Team

Austin Rossi

Frédéric Haineault

Joey Audet Pepin

Juliette Lacharme

Luke Anthony Gavita

Valentin Guillemot

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