Tom Clancy's Rainbow Six : Siege
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The MUTE Protocol event launched in August 2020 as a 3 weeks limited time event. The event faced massive bug exploits after its first activation day. The event got post-poned and reactivated a week later.
It takes place in a far future on a modified version of Tower map. Attackers and Defenders are fighting one another for decades in a struggle between cyborgs and robots.
The event MUTE Protocol has since been reworked as MUTE Protocol: Flesh & Metal.
My job consisted to produce multiple in-game UI Menu Flows and Mockups and custom assets ranging from in-game Modal prompts, Rules Pages, button tiles visuals, icons and promotional marketing Key Arts.
At Ubisoft, UI Artists are also considered integrators, as of such I followed and wrote new documentations for processes, workflows and best industry practices over the years for juniors and newcomers alike.
MUTE Protocol is the very first full-fledged event I was fully commited to. COVID-19 just strucked and we were working via VPN and distanciation became rampant. The overall UI design leaned heavily on concepts and analog effects.
MUTE was heavily inspired by Atom-punk with a mix of Neon-sci-fi opera's ala Bladerunner, Star Wars. While on the FX side, the mode featured Glitches, CRT lines, and Digital layerings.
Cars were very zoomed in when I started on Siege, they were "baked" so artists could blend backgrounds with the foreground character. It allow much more "on-theme" visuals that fitted the event style.
The HUD that was developped for the game mode was secure area. In Flash, we built a very simple state type iconography for captured, secured and contested states. It was animated FbF and baked in with action script.
As I was integrating assets I noticed a noticable disconnect with the key art and the UI layout. So, I took on myself to make re-adapt it to look nicer and feature the art in the right-side section.
I had first to change the layout (first image) and then make a secondary export layout with the characters + tower bundled together (second image), so that the tiles section doesn't hide the main subjects.
This adaptation will become a consistant necessity moving forward for all subsequent events I worked on. It's the very seed that, eventually, will convince my Art Director at the time, Alexander Karpazis, to trust me to take on the event keyarts mandate on a seasonal basis.
Alexander Karpazis
David Trinquart
Guido Kuipp
Joanna Tsui
Teddy Blanc
Adrian Togeskov
Maxime Lagacé
Olivier Couture
Thomas Begne
Alexander Kurt
Joshua Crozman
Maxime Cloutier
Nael Jazar
Philippe Genois
Valmin Miranda
Vincent Varlet
Zhuhuii Yap
Émilie Besson
Simon Tessier
Justyn Muniz
Fabien Jean-Claude
Marco Briand
Mathieu Gasse
Maxime Laramée-Roby
Pascale Blanchette
Philippe Fontaine
Stéphane Tartelin
Aurélie Bosc
Bianca Delle Donne
Toni Da Luz
Sébastien François
Adam Tiller
Catherine Valois
Filipe Da Costa
Joël Masicotte
Laurent Martin
Mathieu Daoust
Alexandre Moge
Étienne Blythe
Frederic Ressaire
Jeremy Dowset
Mahdi Thiab
Yann Sylvestre
Amélie Bouchard
Cato Albu
David Barette
Franziska Marquardt
Jonathan Simard
Pierre-Luc Messier
Stéphane Bonetti
Yannick Tremblay
Capucine Baumgartner
Monica Penny
Victoria Linel
Vincent Girard
Dobri Vassilev
Dominique Grandmont
Cédric Segales
Marie Durand
Michel Marois
Romain Thibault
Cody Hutchinson
Dallas Keller
Ella Siemeni
Nicole Allen-Dexter
Peter Lajoie
Simon Ducharme
Mark Corrado
Mathieu Martinson
Samm Tremblay
Austin Rossi
Frédéric Haineault
Joey Audet Pepin
Juliette Lacharme
Luke Anthony Gavita
Valentin Guillemot
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